[robocup-nao] Game Controller

Tekin Mericli tekin.mericli at boun.edu.tr
Thu May 14 16:09:01 EDT 2009


Hi Elad,

One comment about the GameController software: we have been developing a
unified game controller to be used both in the Standard Platform League and
the Humanoid League. Latest version of the software is available here:

http://sourceforge.net/projects/robocupgc/

One difference from the previous version is that if you want to run it for
the SPL you need to pass the -spl parameter before the team numbers; that
is:

-spl 1 2

Please let me know if you have any further questions.

Cheers,

Tekin

On Thu, May 14, 2009 at 10:07 PM, Michael Quinlan <mquinlan at cs.utexas.edu>wrote:

> Hi Elad,
>
> 1.  The gamecontroller is currently the same one that has been used
> since 2006. It can be found on the downloads page or by this link -
> http://www.cse.unsw.edu.au/~willu/GameController/<http://www.cse.unsw.edu.au/%7Ewillu/GameController/> It contains a header
> file that defines the packet format that you need to adhere to.
>
> 2. A new version of the rules (updated after the local opens) should be
> released very soon. Section 3.6 has 'none' because the league does not
> have 'Free Kicks'. The sections exists as a place to free kicks if/when
> we think they are needed in the league but I agree instead of 'None', we
> probably could have something more descriptive such as  'The league
> currently does not have Free Kicks'.
>    As for the other rules you are missing? You will have to provide
> more details?
>    The team leader/pick-up question. It is implied in the rules but you
> are correct that its not stated, it's more 'a suggestion' then a fixed
> rule. In practice the referee can take a request for pick-up from
> anybody on the team if they choose. We would prefer if all communication
> went through a single representative but its up to the referee to
> control who they listen too. It's a bit like in real soccer, where
> ideally the captain would do most of the communication, but in practice
> that is not always the case.
>
> 3 & 4. Should be answered by the somebody on the local organising
> committee.
>
>
> Thanks,
>  Michael
>
> Elad Alon wrote:
> > Hello,
> >
> > First, let me apologize in case any of these questions has been asked
> > in the past. I've only just now registered to the mailing list. On to
> > the questions:
> >
> > 1. Are there any specifications for the game controller? We've
> > implemented one ourselves for the time being, but at the very least,
> > we're going to have to make its protocol compatible with whatever's
> > going to be used during the tournament.
> >
> > 2. Isn't there a more extensive rulebook somewhere? The one available
> > from http://www.tzi.de/spl/bin/view/Website/Downloads seems to be... a
> > work in progress. For example, section 3.6 quite succinctly states
> > "None". I am missing a lot of rules, both for the robots and for
> > bureaucratic procedures (as well as technical specifications, as
> > mentioned in my previous point). For example, the rulebook seems to
> > imply only one person in each team is to be designated a team leader,
> > and that he's the one with authority to request pick-ups, etc. That's
> > all well and good, but why isn't it explicitly stated anywhere? (This
> > serves only for illustration. I don't mind about needing a team
> > leader, and it may very well be that this one point /was/ stated
> > plainly. In this one instance, I didn't look elsewhere. Again, just
> > for illustration.)
> >
> > 3. A personal bureaucratic issue - I have bought my entrance ticket on
> > time, if I am not mistaken. Nevertheless, I had to pay 300 Euro for
> > it, not 250. Whom do I contact about possible reimbursement?
> >
> > 4. What sort of identification, entrance tickets, etc., are we to
> > bring to the event?
> >
> > Thanks,
> > Elad Alon
> > ------------------------------------------------------------------------
> >
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> >
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