[robocup-msrs] CLARIFICATION: changing the number of Robudog players inthesimulator

Kyle Johns kylej at microsoft.com
Mon Jun 25 16:46:50 EDT 2007


Hi Nikos (and others working on this issue),

Many of the robudog services are started programmatically in Robosoft's code rather than from the manifest.  I don't see a way to easily disable these services from starting up without modifying Robosoft's code.  The entities are also created and placed by Robosoft's services independently of the manifest.

It is fairly easy to delete the robot entities manually.  As I mentioned in a previous post, you just go into the simulation editor (F5), select the entity you want to delete in the upper-left pane, and press Delete.  I realize that this is painful to do every time you start up the environment but it is much simpler than the programmatic way of doing it.

Is it a problem for you that the services for the other players are loaded?  If you delete the entities, the services won't be doing anything in the simulation environment that will affect the remaining player.  It will be as if they are not running at all.

Is it critical for you to have a programmatic way to delete the entities?

-Kyle

-----Original Message-----
From: robocup-msrs-bounces at cc.gatech.edu [mailto:robocup-msrs-bounces at cc.gatech.edu] On Behalf Of Nikos Vlassis
Sent: Monday, June 25, 2007 10:39 AM
To: Andrew Williams
Cc: Whitney O'Banner; robocup-msrs at cc.gatech.edu
Subject: Re: [robocup-msrs] CLARIFICATION: changing the number of Robudog players inthesimulator

To summarize the discussion: The issue of how to start up only one
robot (so that all other services and simulation entities don't start
up) is still unresolved. Commenting out code in the manifests doesn't
seem to suffice. Some help here would be welcome.

thanks
Nikos
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