[robocup-small] Complete 2014 SSL Rules
Joydeep Biswas
joydeepb at ri.cmu.edu
Mon Mar 10 09:00:44 EDT 2014
Dear Robocuppers of the SSL,
The complete rules document for 2014 has been posted on the website:
http://robocupssl.cpe.ku.ac.th/_media/rules:ssl-rules-2014.pdf
The document includes the field markings for the single-size as well as
double-size fields.
In addition, as was announced earlier, here are the rules regarding the
compulsory double-size field technical challenge.
*Double-Sized Field Technical Challenge*
For a team to qualify beyond the round robins, they must successfully
participate in the double-sized field technical challenge.
Successful participation is declared after scoring at least 2 points.
Points will be awarded for the demonstrating the following skills on the
double-sized field, where each skill is scored only once:
- Taking a kickoff without a force-start (1 point).
- Scoring a goal against a stopped defense consisting of centrally
placed goalie and 2 defenders (1 point).
- Taking an indirect free kick from the goal line without a force start
(1 point).
- Scoring a goal on the stopped defense after a pass between two robots
(2 points).
- Scoring a goal on a moving 3-robot defense after a pass between two
robots (4 points).
In addition to these points, additional bonus points will be awarded to
teams that play on the double-sized field for actual competition matches:
- You get 4 bonus points if you played at least 1 game on the double
sized field.
- For every goal scored in your best (highest scoring) double sized
field game you get 3 bonus points. This includes goals from penalty kicks.
Procedure for the Double-Sized Technical Challenge:
1. The challenge starts with a kickoff.
2. If the team successfully scores a point from the kickoff, the
challenge continues according to the normal rules of the game, except all
free kicks are awarded to the playing team.
3. If the team is unsuccessful at scoring a point from the kickoff, they
may request another kickoff in lieu of a free kick the next time the ball
goes out of play.
4. The challenge concludes at either the 5-minute time, or when the team
withdraws after scoring at least 2 points.
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