[robocup-nao] cad models of the nao for simulation

Çetin Meriçli cetin.mericli at boun.edu.tr
Tue Dec 9 07:19:45 EST 2008


Hi,

As far as I know, Webots proto files are in a variation of VRML. You can 
write a very basic script for stripping out the webots-specific node 
definitions and then you can import the resulting definition in VRML. 
Nearly all mainstream 3D programs can import VRML files.

Cheers,
Çetin

Alon Levy wrote On 12/09/2008 02:02 PM:
> Hi,
>
>  I'm building my own simulation for the nao robots, based on blender, 
> and I need as much information on the nao as I can get, preferably in 
> a format importable to a 3d program like blender.
>
> Although there are existing sources of already computerized info 
> (webots proto file, b-human code release) containing the meshes of the 
> nao, the joints positions and sensors, it seems to me there should be 
> some cad files from aldebaran in addition to the existing 
> documentation (i'm referring to 
> http://robocup.aldebaran-robotics.com/index.php?option=com_content&task=view&id=30 
> <http://robocup.aldebaran-robotics.com/index.php?option=com_content&task=view&id=30>).
>
>  Does anyone have access to any such files they can share on this 
> list? also any existing scripts to convert webots proto files or 
> b-human xml file format etc. to a known 3d file format (anything 
> importable in blender/3dmax/autocad etc.)
>
> Thanks in advance,
>
> -- 
> Alon Levy
> Bar Ilan University
>
>
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