[robocup-nao] cad models of the nao for simulation
Çetin Meriçli
cetin.mericli at boun.edu.tr
Tue Dec 9 07:19:45 EST 2008
Hi,
As far as I know, Webots proto files are in a variation of VRML. You can
write a very basic script for stripping out the webots-specific node
definitions and then you can import the resulting definition in VRML.
Nearly all mainstream 3D programs can import VRML files.
Cheers,
Çetin
Alon Levy wrote On 12/09/2008 02:02 PM:
> Hi,
>
> I'm building my own simulation for the nao robots, based on blender,
> and I need as much information on the nao as I can get, preferably in
> a format importable to a 3d program like blender.
>
> Although there are existing sources of already computerized info
> (webots proto file, b-human code release) containing the meshes of the
> nao, the joints positions and sensors, it seems to me there should be
> some cad files from aldebaran in addition to the existing
> documentation (i'm referring to
> http://robocup.aldebaran-robotics.com/index.php?option=com_content&task=view&id=30
> <http://robocup.aldebaran-robotics.com/index.php?option=com_content&task=view&id=30>).
>
> Does anyone have access to any such files they can share on this
> list? also any existing scripts to convert webots proto files or
> b-human xml file format etc. to a known 3d file format (anything
> importable in blender/3dmax/autocad etc.)
>
> Thanks in advance,
>
> --
> Alon Levy
> Bar Ilan University
>
>
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