[robocup-nao] Final Nao rules for 2008

Michael Quinlan mquinlan at cs.utexas.edu
Wed Jul 2 15:44:39 EDT 2008


Hi Stefan,

Point 1:
 -  So I agree that teams with get up routines should be allowed to use 
them (and should gain an advantage). I would teams to inform the referee 
at the beginning of the match if they posses to ability to stand up. 
When a robot falls over it is then given sufficient time to stand up 
before being penalised (if it fails).
 - I also like the idea of moving the robots to the side (basically the 
same as the ball out of bounds). For example they would be moved 
sideways (to the opposite side from the ball) and also 1m from backwards 
away from the ball.

Point 2:
  - This is hard one to get right (and we are open to suggestions to 
make this better).  It depends on how much value we place on robot 
safety, I for one don't want to see my robot broken because another 
robot fell into it. BUT I also love to see robots competing for the 
ball, how to achieve this balance is difficult.
  - I would probably add that the keeper can not be called for violating 
the 50cm rule when it stays inside the penalty box. Maybe this is the 
case where the offensive robot has to kick the ball or its penalized for 
being within 50cm of the keeper.

Keep the suggestions coming ...

Michael

Stefan Czarnetzki wrote:
> Hi,
>
> I would like to encourage clarification on two issues:
>
> 1. The rule concerning fallen robots.
> As Dieter said, the rule is not in the file yet and there are still some 
> questions. To those I would like to add, that a robot should not be able 
> to get an advantage out of this penalty, i.e. it should never be placed 
> nearer to the ball than it was when falling down. This might happen if 
> robots are put in without any time penalty at the halfway line. If the 
> ball is in front of the opponent goal, a robot falling down in the back 
> corner of its own half could gain nearly 2 meters without losing much time.
> Additionally it should be considered that stand-up motions are indeed 
> possible. I know of at least three persons having developed such motions 
> independently. Having these motions would make the game much nicer to 
> look at and should be an advantage.
>
> Either a moderate time penalty (10-15s) or alternative points for 
> replacement might be a solution. Since we already have the throw-in 
> line, we could also use it for placing fallen robots.
>
>
> 2. The player "pushing" rule.
> Preventing the robots from entering a 50cm zone around each other might 
> result in a nicer game without robots lying on the ground all the time 
> and hopefully also in our Naos surviving a bit longer.
> On the other hand this rule gives a robot all the time it wants for 
> positioning around the ball. Others would not be allowed to come closer, 
> not even the goalie in its own penaly area. Touching the ball once in a 
> while prevents global game stuck and achieving a better shooting 
> orientation might be considered a change substantially enough to prevent 
> local game stuck, too.
> The player pushing rule should be clarified with reference to the local 
> game stuck rule to prevent such situations.
>
>
> Best regards,
> Stefan
>
>
>
> Çetin Meriçli wrote:
>   
>> Hi,
>>
>> The finalized Nao rules are uploaded to the league website 
>> (http://www.tzi.de/4legged/pub/Website/Downloads/NaoRules2008.pdf). The 
>> changes can be listed as:
>>
>> - Number of players is reduced to 3 vs. 3.
>> - Player pushing rule is changed in order to minimize physical contact 
>> of the robots.
>> - Human assistance (by the assistant referees) is allowed on fallen 
>> robots. They will get a zero seconds penalty and moved to the halfway line.
>> - Local game stuck rule is modified.
>> - Ball holding rule is modified.
>> - It is allowed to play without colored parts on the shoulders and on 
>> the feet.
>> - It is allowed to fix wrist joints with glue/transparent duct tape.
>>
>> Sorry for the delay, and hope to see you all in Suzhou!
>>
>> 2008 Technical and Organizing Committees
>>
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>>
>>   
>>     
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