<p>In <a href="https://github.com/mlpack/mlpack/pull/747#discussion_r74708201">src/mlpack/methods/neighbor_search/spill_search_rules_impl.hpp</a>:</p>
<pre style='color:#555'>&gt; +    // better, then take it.
&gt; +    if (SortPolicy::IsBetter(queryNode.Parent()-&gt;Stat().FirstBound(),
&gt; +        worstDistance))
&gt; +      worstDistance = queryNode.Parent()-&gt;Stat().FirstBound();
&gt; +  }
&gt; +
&gt; +  // Could the existing bounds be better?
&gt; +  if (SortPolicy::IsBetter(queryNode.Stat().FirstBound(), worstDistance))
&gt; +    worstDistance = queryNode.Stat().FirstBound();
&gt; +
&gt; +  // Cache bounds for later.
&gt; +  queryNode.Stat().FirstBound() = worstDistance;
&gt; +
&gt; +  worstDistance = SortPolicy::Relax(worstDistance, epsilon);
&gt; +
&gt; +  return worstDistance;
</pre>
<p>I believe that <code>CalculateBound()</code> is the only function that needs to be changed in the rules class; is that right?  Maybe it is better to use some standalone static method to calculate the bound for spill trees, and then something like this in <code>NeighborSearchRules::CalculateBound()</code>:</p>

<pre><code>if (IsSpillTree&lt;TreeType&gt;::value)
  return CalculateSpillBound(queryNode);
</code></pre>

<p>If there are other things that differ in this class, too, it might be necessary to use this same trick there.  I see this kind of as a variant of the <code>#ifdef</code> style of making things compatible, so it's kind of hackish, but I think maybe it is better than replicating the entire class in order to change only a little functionality.  What do you think?</p>

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