[mlpack-git] master: function signature changed (f6c106d)

gitdub at mlpack.org gitdub at mlpack.org
Mon Sep 19 12:47:43 EDT 2016


Repository : https://github.com/mlpack/mlpack
On branch  : master
Link       : https://github.com/mlpack/mlpack/compare/045c16afa6fff8520722bbf19d98312e0eb24532...635238ba763335f6708b5560ae6606b008fdd609

>---------------------------------------------------------------

commit f6c106de66a4f74796f4b22af9415c007b68ddd9
Author: Anuraj Kanodia <akanuraj200 at gmail.com>
Date:   Mon Sep 19 22:17:43 2016 +0530

    function signature changed
    
    Replaced `MinDistance(TreeType*)` with `MinDistance(TreeType&)`


>---------------------------------------------------------------

f6c106de66a4f74796f4b22af9415c007b68ddd9
 src/mlpack/core/tree/rectangle_tree/rectangle_tree.hpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/mlpack/core/tree/rectangle_tree/rectangle_tree.hpp b/src/mlpack/core/tree/rectangle_tree/rectangle_tree.hpp
index 8f5e752..129000f 100644
--- a/src/mlpack/core/tree/rectangle_tree/rectangle_tree.hpp
+++ b/src/mlpack/core/tree/rectangle_tree/rectangle_tree.hpp
@@ -463,21 +463,21 @@ class RectangleTree
   size_t& Point(const size_t index) { return points[index]; }
 
   //! Return the minimum distance to another node.
-  ElemType MinDistance(const RectangleTree* other) const
+  ElemType MinDistance(const RectangleTree& other) const
   {
-    return bound.MinDistance(other->Bound());
+    return bound.MinDistance(other.Bound());
   }
 
   //! Return the maximum distance to another node.
-  ElemType MaxDistance(const RectangleTree* other) const
+  ElemType MaxDistance(const RectangleTree& other) const
   {
-    return bound.MaxDistance(other->Bound());
+    return bound.MaxDistance(other.Bound());
   }
 
   //! Return the minimum and maximum distance to another node.
-  math::RangeType<ElemType> RangeDistance(const RectangleTree* other) const
+  math::RangeType<ElemType> RangeDistance(const RectangleTree& other) const
   {
-    return bound.RangeDistance(other->Bound());
+    return bound.RangeDistance(other.Bound());
   }
 
   //! Return the minimum distance to another point.




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