[mlpack-git] [mlpack/mlpack] NeuralEvolution - implemented gene, genome (#686)
Marcus Edel
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Wed Jun 29 17:53:28 EDT 2016
> +
> + // Mutate: add new link to genome.
> + // TODO: what if created looped link? It will influence the depth calculation in genome class!!
> + // TODO: make innovation a class and pass as parameter? Also for other similar functions.
> + void MutateAddLink(Genome& genome, double mutateAddLinkProb) {
> + // Whether mutate or not.
> + double p = mlpack::math::Random();
> + if (p > mutateAddLinkProb) return;
> +
> + // Select from neuron
> + ssize_t fromNeuronIdx = mlpack::math::RandInt(0, genome.aNeuronGenes.size());
> + ssize_t fromNeuronId = genome.aNeuronGenes[fromNeuronIdx].Id();
> +
> + // Select to neuron which cannot be input.
> + ssize_t toNeuronIdx = mlpack::math::RandInt(genome.NumInput(), genome.aNeuronGenes.size());
> + ssize_t toNeuronId = genome.aNeuronGenes[toNeuronIdx].Id();
I think we have to make sure, that `fromNeuronIdx != toNeuronIdx`.
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