[mlpack-git] [mlpack/mlpack] NeuralEvolution - implemented gene, genome (#686)
Marcus Edel
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Sat Jun 11 15:04:58 EDT 2016
> + // Destructor.
> + ~Population() {}
> +
> + // Set/get best fitness.
> + double& BestFitness() { return aBestFitness; }
> +
> + // Set best fitness to be the minimum of all genomes' fitness.
> + void SetBestFitness() {
> + if (aGenomes.size() == 0)
> + return;
> +
> + aBestFitness = aGenomes[0].Fitness();
> + for (size_t i=0; i<aGenomes.size(); ++i) {
> + if (aGenomes[i].Fitness() < bestFitness) {
> + aBestFitness = aGenomes[i].Fitness();
> + }
I'm not sure right now, but doesn't HyperNEAT keep more than the best genome from a population? So maybe it's a good idea to add or modify another function that returns the k best genomes?
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