[mlpack-git] [mlpack/mlpack] NeuralEvolution - implemented gene, genome (#686)
Marcus Edel
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Mon Jul 4 15:51:43 EDT 2016
> + ssize_t fromNeuronIdx = GetNeuronIndex(aLinkGenes[i].FromNeuronId());
> + double input = aNeuronGenes[toNeuronIdx].Input() +
> + aNeuronGenes[fromNeuronIdx].Activation() * aLinkGenes[i].Weight();
> + aNeuronGenes[toNeuronIdx].Input(input);
> +
> + if (i == NumLink() - 1) {
> + aNeuronGenes[toNeuronIdx].CalcActivation();
> + } else if (GetNeuronIndex(aLinkGenes[i + 1].ToNeuronId()) != toNeuronIdx) {
> + aNeuronGenes[toNeuronIdx].CalcActivation();
> + }
> + }
> + }
> + }
> +
> + // Get output vector.
> + std::vector<double> Output() {
Yeah, right.
I did some testing, and encounter an unexpected behaviour. This are the modifications I made: https://gist.github.com/zoq/181c036cb4b903f8e7cb2977639ee6b8
I've also, printed the activation function type in CalcActivation(), which is the RELU function, but I expected it to be SIGMOID, do we randomly choose the activation function, somewhere? The seed genome uses the SIGMOID for all neurons except for the BIAS neuron.
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