[mlpack-git] [mlpack/mlpack] NeuralEvolution - implemented gene, genome (#686)
Marcus Edel
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Sat Jul 2 18:33:02 EDT 2016
> + struct DepthAndLink
> + {
> + double depth;
> + LinkGene link;
> +
> + DepthAndLink(double d, LinkGene& l) : depth(d), link(l) {}
> +
> + bool operator < (const DepthAndLink& dL) const
> + {
> + return (depth < dL.depth);
> + }
> + };
> +
> + std::vector<double> toNeuronDepths;
> + for (ssize_t i=0; i<aLinkGenes.size(); ++i) {
> + NeuronGene toNeuron = GetNeuronById(aLinkGenes[i].ToNeuronId());
Maybe it's a good idea, to add a GetDepthById function, in this case we could avoid to copy the object.
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