[mlpack-git] [mlpack/mlpack] General greedy traverser. (#762)
MarcosPividori
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Fri Aug 19 22:25:49 EDT 2016
> + template<typename VecType>
> + BinarySpaceTree& GetFurthestChild(
> + const VecType& point,
> + typename boost::enable_if<IsVector<VecType> >::type* = 0);
> +
> + /**
> + * Return the nearest child node to the given query node. If it can't decide
> + * it will return a null pointer.
> + */
> + BinarySpaceTree* GetNearestChild(const BinarySpaceTree& queryNode);
> +
> + /**
> + * Return the furthest child node to the given query node. If it can't decide
> + * it will return a null pointer.
> + */
> + BinarySpaceTree* GetFurthestChild(const BinarySpaceTree& queryNode);
@rcurtin The overloads of spill trees are used for `DefeatistDualTreeTraverser`. Also, all of these overloads will be used when implementing a greedy dual tree traverser.
I agree that it is best to return an index. I have updated the code in: https://github.com/mlpack/mlpack/pull/762/commits/8e305125edbc85f6f037fbb01b081509153641ff
Thanks!
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