[mlpack-git] [mlpack/mlpack] Spill trees (#747)
MarcosPividori
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Wed Aug 17 00:57:04 EDT 2016
> + typename MatType,
> + template<typename HyperplaneMetricType> class HyperplaneType,
> + template<typename SplitBoundT, typename SplitMatT> class SplitType>
> +void SpillSearch<MetricType, MatType, HyperplaneType, SplitType>::
> +Search(const MatType& querySet,
> + const size_t k,
> + arma::Mat<size_t>& neighbors,
> + arma::mat& distances)
> +{
> + if (Naive() || SingleMode())
> + neighborSearch.Search(querySet, k, neighbors, distances);
> + else
> + {
> + // For Dual Tree Search on SpillTrees, the queryTree must be built with non
> + // overlapping (tau = 0).
> + Tree queryTree(querySet, 0 /* tau */, leafSize, rho);
@rcurtin Ok, I see what you mean. But, in the last commits, I also define different single and dual tree traversers for defeatist search. So, we can't consider the default traversers for defeatist search, as `NeighborSearch` does.
Because of that I think we should continue considering a different class for `SpillSearch`.
So the main difference with `NeighborSearch` class is:
+ It includes the parameters `LeafSize`, `Tau` and `Rho`, which are specific for SpillTrees.
+ It ensures we build the query tree with non overlappin (tau = 0).
+ It ensures we use the `DefeatistSingleTreeTraverser` and `DefeatistDualTreeTraverser`.
If we want to include all of this in the `NeighborSearch` class, I think it can become a bit complex ....
What do you think?
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