[mlpack-git] [mlpack/mlpack] Spill trees (#747)

Ryan Curtin notifications at github.com
Mon Aug 15 13:42:34 EDT 2016

You're right, we will need to encapsulate the function that gets the best child in the `RulesType` class.  Perhaps, in this case, it is best to create a standalone rules class for defeatist nearest neighbor (or furthest neighbor) search, in order to keep the complexity of `NeighborSearchRules` down.  What do you think?

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