[mlpack-git] [mlpack/mlpack] Spill trees (#747)
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Mon Aug 15 13:42:34 EDT 2016
You're right, we will need to encapsulate the function that gets the best child in the `RulesType` class. Perhaps, in this case, it is best to create a standalone rules class for defeatist nearest neighbor (or furthest neighbor) search, in order to keep the complexity of `NeighborSearchRules` down. What do you think?
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