[mlpack-git] (blog) master: Fix details with items. (4d6e051)

gitdub at mlpack.org gitdub at mlpack.org
Wed Aug 3 09:35:05 EDT 2016


Repository : https://github.com/mlpack/blog
On branch  : master
Link       : https://github.com/mlpack/blog/compare/1d2b6b22d16ca9135d8bc73180ce3531c8a40cdb...4d6e0514e644f32c23e11371e696c0e4c46570d5

>---------------------------------------------------------------

commit 4d6e0514e644f32c23e11371e696c0e4c46570d5
Author: MarcosPividori <marcos.pividori at gmail.com>
Date:   Wed Aug 3 10:35:05 2016 -0300

    Fix details with items.


>---------------------------------------------------------------

4d6e0514e644f32c23e11371e696c0e4c46570d5
 content/blog/MarcosWeekTen.md | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/content/blog/MarcosWeekTen.md b/content/blog/MarcosWeekTen.md
index 121b442..ed2f027 100644
--- a/content/blog/MarcosWeekTen.md
+++ b/content/blog/MarcosWeekTen.md
@@ -9,9 +9,9 @@ I created a new class `SpillSearch` that provides an interface similar to `Neigh
 
 Also, I have implemented a new version of `NeighborSearchRules` specialized for Spill Trees, because I needed to modify the methods:
 
- + `Score()` to consider splitting hyperplanes when calculating the score for overlapping nodes.
++) `Score()` to consider splitting hyperplanes when calculating the score for overlapping nodes.
 
- + `CalculateBounds()` to ignore $B_2$ bound (we can not use $B_2$ bound for Spill Trees).
++) `CalculateBounds()` to ignore $B_2$ bound (we can not use $B_2$ bound for Spill Trees).
 
 ## Single Tree Search:
 
@@ -19,9 +19,9 @@ The `SingleTreeTraverser` is similar to the implementation for `BinarySpaceTree`
 The difference is in the implementation of `NeighborSearchRules` for SpillTrees.
 When calculating the score of a query point and a reference node I consider 2 cases:
 
- + If the reference node is non-overlapping, I calculate the score the same than before.
++) If the reference node is non-overlapping, I calculate the score the same than before.
 
- + If the reference node is overlapping, I analyze the reference node's half space. If it contains the given query point, I return `0` (best score). Else, I return `DBL_MAX` (prune). As we consider axis-orthogonal splitting hyperplanes, we can decide which child node to traverse in O(1), analising the appropiate dimension.
++) If the reference node is overlapping, I analyze the reference node's half space. If it contains the given query point, I return `0` (best score). Else, I return `DBL_MAX` (prune). As we consider axis-orthogonal splitting hyperplanes, we can decide which child node to traverse in O(1), analising the appropiate dimension.
 
 ## Dual Tree Search:
 
@@ -29,15 +29,15 @@ The Query tree is built without overlapping.
 
 When calculating the score of a query node and a reference node, I consider 2 cases:
 
- + If the reference node is a non-overlapping node, I calculate the score the same as before.
++) If the reference node is a non-overlapping node, I calculate the score the same as before.
 
- + If the reference node is a overlapping node, I analyze query node's bounding box. If it intersects the reference node's half space, I return `0` (best score). Else, I return `DBL_MAX` (prune). As the reference spill tree is built with axis-orthogonal hyperplanes and the query tree considers hrect bounds, we can make this decision in O(1) time.
++) If the reference node is a overlapping node, I analyze query node's bounding box. If it intersects the reference node's half space, I return `0` (best score). Else, I return `DBL_MAX` (prune). As the reference spill tree is built with axis-orthogonal hyperplanes and the query tree considers hrect bounds, we can make this decision in O(1) time.
 
 The `DualTreeTraverser` is slightly different to the implementation for `BinarySpaceTree`. When referenceNode is a overlapping node and we can't decide which child node to traverse, this means that queryNode is at both sides of the splitting hyperplane, we analyse the queryNode:
 
- + If queryNode is a non-leaf node, I recurse down the query node.
++) If queryNode is a non-leaf node, I recurse down the query node.
 
- + If queryNode is a leaf node, I do single tree search for each point in the query node.
++) If queryNode is a leaf node, I do single tree search for each point in the query node.
 
 The `DualTreeTraverser` is faster than the `SingleTreeTraverser`, specially when the value of tau increases.
 
@@ -47,8 +47,8 @@ I have made a pull request with this implementation in: [[2]](https://github.com
 
 I plan to work next days in these topics:
 
- + Implement another version of SpillTrees to consider general hyperplanes (not necessarily axis-orthogonal), using `BallBound` instead of `HrectBound`, and holding a projection vector in each node.
++) Implement another version of SpillTrees to consider general hyperplanes (not necessarily axis-orthogonal), using `BallBound` instead of `HrectBound`, and holding a projection vector in each node.
 
- + Add a command line flag *"--get_real_error"* to compare the approximate neighbor search against the naive method and print the real relative error, so we can test with differents values of tau and see the difference.
++) Add a command line flag *"--get_real_error"* to compare the approximate neighbor search against the naive method and print the real relative error, so we can test with differents values of tau and see the difference.
 
 Follow the progress in: [[1]](https://github.com/MarcosPividori/mlpack/tree/spill-trees/src/mlpack/core/tree/spill_tree).




More information about the mlpack-git mailing list