[mlpack-svn] r13341 - mlpack/trunk/src/mlpack/methods/neighbor_search
fastlab-svn at coffeetalk-1.cc.gatech.edu
fastlab-svn at coffeetalk-1.cc.gatech.edu
Mon Aug 6 14:19:18 EDT 2012
Author: rcurtin
Date: 2012-08-06 14:19:18 -0400 (Mon, 06 Aug 2012)
New Revision: 13341
Removed:
mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules.hpp
mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules_impl.hpp
Log:
Remove two now unnecessary files.
Deleted: mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules.hpp
===================================================================
--- mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules.hpp 2012-08-06 18:18:21 UTC (rev 13340)
+++ mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules.hpp 2012-08-06 18:19:18 UTC (rev 13341)
@@ -1,65 +0,0 @@
-/**
- * @file neighbor_search_cover_rules.hpp
- * @author Ryan Curtin
- *
- * NeighborSearchCoverRules - rules for the search for neighbors using a cover
- * tree. This is a mess.
- */
-#ifndef __MLPACK_METHODS_NEIGHBOR_SEARCH_NEIGHBOR_SEARCH_COVER_RULES_HPP
-#define __MLPACK_METHODS_NEIGHBOR_SEARCH_NEIGHBOR_SEARCH_COVER_RULES_HPP
-
-namespace mlpack {
-namespace neighbor {
-
-template<typename SortPolicy, typename MetricType, typename TreeType>
-class NeighborSearchCoverRules
-{
- public:
- NeighborSearchCoverRules(const arma::mat& referenceSet,
- const arma::mat& querySet,
- arma::Mat<size_t>& neighbors,
- arma::mat& distances,
- MetricType& metric);
-
- void BaseCase(const size_t queryIndex, const size_t referenceIndex);
-
- bool CanPrune(TreeType& queryNode, TreeType& referenceNode);
-
- private:
- //! The reference set.
- const arma::mat& referenceSet;
-
- //! The query set.
- const arma::mat& querySet;
-
- //! The matrix the resultant neighbor indices should be stored in.
- arma::Mat<size_t>& neighbors;
-
- //! The matrix the resultant neighbor distances should be stored in.
- arma::mat& distances;
-
- //! The instantiated metric.
- MetricType& metric;
-
- /**
- * Insert a point into the neighbors and distances matrices; this is a helper
- * function.
- *
- * @param queryIndex Index of point whose neighbors we are inserting into.
- * @param pos Position in list to insert into.
- * @param neighbor Index of reference point which is being inserted.
- * @param distance Distance from query point to reference point.
- */
- void InsertNeighbor(const size_t queryIndex,
- const size_t pos,
- const size_t neighbor,
- const double distance);
-};
-
-}; // namespace neighbor
-}; // namespace mlpack
-
-// Include implementation.
-#include "neighbor_search_cover_rules_impl.hpp"
-
-#endif
Deleted: mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules_impl.hpp
===================================================================
--- mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules_impl.hpp 2012-08-06 18:18:21 UTC (rev 13340)
+++ mlpack/trunk/src/mlpack/methods/neighbor_search/neighbor_search_cover_rules_impl.hpp 2012-08-06 18:19:18 UTC (rev 13341)
@@ -1,121 +0,0 @@
-/**
- * @file neighbor_search_cover_impl.hpp
- * @author Ryan Curtin
- *
- * Cover tree implementation. Ugly.
- */
-#ifndef __MLPACK_METHODS_NEIGHBOR_SEARCH_NEIGHBOR_SEARCH_COVER_RULES_IMPL_HPP
-#define __MLPACK_METHODS_NEIGHBOR_SEARCH_NEIGHBOR_SEARCH_COVER_RULES_IMPL_HPP
-
-// In case it has not been included yet.
-#include "neighbor_search_cover_rules_impl.hpp"
-
-namespace mlpack {
-namespace neighbor {
-
-template<typename SortPolicy, typename MetricType, typename TreeType>
-NeighborSearchCoverRules<SortPolicy, MetricType, TreeType>::
- NeighborSearchCoverRules(const arma::mat& referenceSet,
- const arma::mat& querySet,
- arma::Mat<size_t>& neighbors,
- arma::mat& distances,
- MetricType& metric) :
- referenceSet(referenceSet),
- querySet(querySet),
- neighbors(neighbors),
- distances(distances),
- metric(metric)
-{ /* Nothing to do. */ }
-
-template<typename SortPolicy, typename MetricType, typename TreeType>
-void NeighborSearchCoverRules<SortPolicy, MetricType, TreeType>::BaseCase(
- const size_t queryIndex, const size_t referenceIndex)
-{
- // Should be the same as the regular base case (doesn't depend on tree type).
-
- // If the datasets are the same, then this search is only using one dataset
- // and we should not return identical points.
- if ((&querySet == &referenceSet) && (queryIndex == referenceIndex))
- return;
-
- double distance = metric.Evaluate(querySet.col(queryIndex),
- referenceSet.col(referenceIndex));
-
- // If this distance is better than any of the current candidates, the
- // SortDistance() function will give us the position to insert it into.
- arma::vec queryDist = distances.unsafe_col(queryIndex);
- size_t insertPosition = SortPolicy::SortDistance(queryDist, distance);
-
- // SortDistance() returns (size_t() - 1) if we shouldn't add it.
- if (insertPosition != (size_t() - 1))
- InsertNeighbor(queryIndex, insertPosition, referenceIndex, distance);
-}
-
-template<typename SortPolicy, typename MetricType, typename TreeType>
-bool NeighborSearchCoverRules<SortPolicy, MetricType, TreeType>::CanPrune(
- TreeType& queryNode, TreeType& referenceNode)
-{
- // This is different than the regular implementation. For query node at scale
- // j and reference node at scale i, the distance must be "better" than the
- // current worst best distance for the point of the query node minus 2^(j + 2)
- // and 2^(i + 1).
-
- // The distance we have to be better than.
- const double bestDistance = distances(distances.n_rows - 1,
- queryNode.Point());
- // Hard-coded nearest neighbor search. Ignores SortPolicy... not good.
- double distance = metric.Evaluate(querySet.unsafe_col(queryNode.Point()),
- referenceSet.unsafe_col(referenceNode.Point()));
-
- if (referenceNode.Scale() != INT_MIN)
- distance -= std::pow(referenceNode.ExpansionConstant(),
- referenceNode.Scale() + 1);
-
- if (queryNode.Scale() != INT_MIN)
- distance -= std::pow(queryNode.ExpansionConstant(), queryNode.Scale() + 2);
-
- distance = std::max(distance, 0.0);
-
- // Suddenly not ignoring SortPolicy... ha!
- if (SortPolicy::IsBetter(distance, bestDistance))
- return false; // Can't prune.
- else
- return true; // Can prune. No possibility of betterment.
-}
-
-/**
- * Helper function to insert a point into the neighbors and distances matrices.
- *
- * @param queryIndex Index of point whose neighbors we are inserting into.
- * @param pos Position in list to insert into.
- * @param neighbor Index of reference point which is being inserted.
- * @param distance Distance from query point to reference point.
- */
-template<typename SortPolicy, typename MetricType, typename TreeType>
-void NeighborSearchCoverRules<SortPolicy, MetricType, TreeType>::InsertNeighbor(
- const size_t queryIndex,
- const size_t pos,
- const size_t neighbor,
- const double distance)
-{
- // We only memmove() if there is actually a need to shift something.
- if (pos < (distances.n_rows - 1))
- {
- int len = (distances.n_rows - 1) - pos;
- memmove(distances.colptr(queryIndex) + (pos + 1),
- distances.colptr(queryIndex) + pos,
- sizeof(double) * len);
- memmove(neighbors.colptr(queryIndex) + (pos + 1),
- neighbors.colptr(queryIndex) + pos,
- sizeof(size_t) * len);
- }
-
- // Now put the new information in the right index.
- distances(pos, queryIndex) = distance;
- neighbors(pos, queryIndex) = neighbor;
-}
-
-}; // namespace neighbor
-}; // namespace mlpack
-
-#endif
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